Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > Gladiator's Arena

Notices

Reply
 
Thread Tools Display Modes
Old Nov 14, 2005, 03:37 PM // 15:37   #1
Ascalonian Squire
 
lawman's Avatar
 
Join Date: May 2005
Location: Mission, BC, Canada
Guild: Victory Is Near [ViN]
Profession: R/E
Advertisement

Disable Ads
Default stacking running skills

i was wondering if running speed enhancements skills stack. Such as dodge (STANCE : 33% faster) and Windborn Speed (Enchantment : 33% faster). If so this would quite interesting for flag running in GvG's
lawman is offline   Reply With Quote
Old Nov 14, 2005, 03:48 PM // 15:48   #2
Delphian Scribe
 
The undead Mesmer's Avatar
 
Join Date: May 2005
Location: Holland
Guild: No guild ;_;
Profession: N/Me
Default

it stacks atleast Sprint and Charge do ^^
The undead Mesmer is offline   Reply With Quote
Old Nov 14, 2005, 04:02 PM // 16:02   #3
Permanently Unbanned
 
Mr D J's Avatar
 
Join Date: Jun 2005
Default

Quote:
Originally Posted by lawman
i was wondering if running speed enhancements skills stack. Such as dodge (STANCE : 33% faster) and Windborn Speed (Enchantment : 33% faster). If so this would quite interesting for flag running in GvG's
ok here is the thing if u use 2 skills at the same time u wont run faster
i tested with sprint and charge (stance and shout) they stack but there is no point because they dont increase the speed
so the smartest way is to 1st use dodge then windborn speed or another way around
Mr D J is offline   Reply With Quote
Old Nov 14, 2005, 04:04 PM // 16:04   #4
Teenager with attitude
 
Savio's Avatar
 
Join Date: Jul 2005
Guild: Fifteen Over Fifty [Rare]
Default

If I recall correctly from when I asked this once, running speed caps at 33% faster. Sprint and "Charge!" have stacked for me when I run.
Savio is offline   Reply With Quote
Old Nov 14, 2005, 04:07 PM // 16:07   #5
Lion's Arch Merchant
 
Join Date: Aug 2005
Profession: W/N
Default

i belive they do make you go faster, when i use to do dronknar runs with another runner we use to race to dronknar :P and he would put charge on which went on me when i already had on sprint on and i would go past him

its not that much faster but in a race like that it matters
Reve2uk is offline   Reply With Quote
Old Nov 14, 2005, 04:22 PM // 16:22   #6
Desert Nomad
 
Josh's Avatar
 
Join Date: Oct 2005
Location: England, UK
Profession: D/Mo
Default

Huh, so if I use Sprint + "Charge!", I go 50% Faster?
Josh is offline   Reply With Quote
Old Nov 14, 2005, 04:39 PM // 16:39   #7
on a GW break until C4
 
FrogDevourer's Avatar
 
Join Date: Feb 2005
Location: In your shadow
Guild: Servants of Fortuna
Default

Excerpt from SoF website:
http://sof-guild.com/index.php?Page=gamemechanics

Quote:
Caps have been put on effects that stack:
Run buffs: 33%
Run debuffs: 50%
Attack speed debuffs: 50%
Casting speed debuffs: 150%
Healing reduction: 66%
Energy and health degeneration / regeneration: 10 pips
One source can go higher than this limit (e.g: Run debuffs 90%) but it won't stack with anything else.
__________________
FrogDevourer is offline   Reply With Quote
Old Nov 14, 2005, 07:48 PM // 19:48   #8
Forge Runner
 
jesh's Avatar
 
Join Date: May 2005
Location: San Diego, CA
Guild: Penguin Village
Profession: Mo/
Default

I believe the debuffs have been changed. Ice magic definitely goes past 50%. Grasping earth too.. and you could deep freeze on top.
jesh is offline   Reply With Quote
Old Nov 15, 2005, 06:33 PM // 18:33   #9
Wilds Pathfinder
 
romO's Avatar
 
Join Date: Jun 2005
Location: Chicago
Guild: Idiot Savants [iQ]
Profession: Mo/
Default

ooooook heres your answer. when you are running alone without holding anything, running speed is capped at 133%. so windborn plus dodge will not stack. however, if you are playing flagrunner in gvg or running the relic in tombs, you can take the additional slow from the item you are holding and then put additional speed increases on so that you make up for the slowdown plus get back up over 100%, up to 133%. but under any circumstances, 133% is the fastest that you will ever go.
romO is offline   Reply With Quote
Old Nov 16, 2005, 02:12 PM // 14:12   #10
on a GW break until C4
 
FrogDevourer's Avatar
 
Join Date: Feb 2005
Location: In your shadow
Guild: Servants of Fortuna
Default

Quote:
Originally Posted by jesh
I believe the debuffs have been changed. Ice magic definitely goes past 50%. Grasping earth too.. and you could deep freeze on top.
Re-read my post please. One source can go higher but it won't stack with anything else.
__________________
FrogDevourer is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Tweecers The Campfire 20 Mar 01, 2006 11:00 PM // 23:00
What is this whole "stacking thing while running with stances mean" Tweecers The Campfire 6 Jan 19, 2006 04:35 PM // 16:35
What skills should I use for running? RPGmaniac Gladiator's Arena 1 Nov 20, 2005 08:14 PM // 20:14
FeuerFrei Gladiator's Arena 1 Nov 14, 2005 05:44 AM // 05:44
Danger Boy The Riverside Inn 4 May 23, 2005 05:45 PM // 17:45


All times are GMT. The time now is 01:24 AM // 01:24.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("